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1. CCP Human Resources thoughts - in Player Features and Ideas Discussion [original thread]
Ahh, well the subcontracting explains the GMs! Then my first suggestion would be to hire the GMs in house, followed by possible rotation. The main idea would be to improve GM responsiveness and their connection to the game. While I've had generall...
- by Miniver Cheevy - at 2006.03.06 16:49:00
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2. CCP Human Resources thoughts - in Player Features and Ideas Discussion [original thread]
Forgive me in advance, this is the best place I thought this could go! Whenever everything hits the fan, we always hear about how the devs have been pulled to help the GMs clear out the backlog of petitions. Why not stop hiring GMs in the first p...
- by Miniver Cheevy - at 2006.03.05 02:34:00
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3. A Few Drone Ideas - in Player Features and Ideas Discussion [original thread]
First off, can we please have some sort of "Bump" command for stuck drones? Maybe it could shoot a drone in a random direction for 3 seconds? There is nothing more annoying than two drones stuck on each other. Ok, and now for the more random dron...
- by Miniver Cheevy - at 2005.07.23 22:46:00
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4. Boarding Party Launcher - in Player Features and Ideas Discussion [original thread]
Ok, I was thinking boarding parties would be fun. They could function as a turret/module that uses marines (or homeless, slaves, exotic dancers, etc) as ammunition. There could be different effects for using different types of "ammunition" (maybe ...
- by Miniver Cheevy - at 2005.07.12 00:27:00
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5. Faster Skill Training When Offline - in Player Features and Ideas Discussion [original thread]
Sorry if this has been mentioned before, couldn't find it if it had. Anyway, this is blatantly stolen from a game whose initials start and end with "W". What if there was a slight increase in skill training speed when you were offline? Maybe a bad
- by Miniver Cheevy - at 2005.06.06 08:30:00
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